I design AI-powered products from early concept through coded prototype to launch. At Microsoft I designed the generative AI features in Paint, and today I design agentic AI experiences at Electronic Arts. I prototype in React and TypeScript, so ideas get tested early and reach engineering intact.

Outside of design I am someone who enjoys watching good films and bad movies, animation, and visual art. I also enjoy creating art and exploring new formats and creative techniques, but I usually like to sketch.
Designing interaction patterns for agentic AI systems that adapt to player behavior and context, and building and deploying the interactive prototypes used to test them with user research.
Designed a unified cabin dashboard spanning hardware and software for technical and non-technical users, and built reusable, performant web animations deployed across Microsoft.com.
Designed Paint’s generative AI features, including Cocreator, Image Creator, Generative fill, Generative erase, and Object select, plus flagship creator features like Layers. Image Creator has generated over 10 billion images.
Branding, illustration, art direction, motion, logo, and icon design for the Microsoft Store, Essential Experiences, AI Experiences, and the Apps team.
End-to-end product design from research and user flows to interactive prototypes, design systems with tokens and theming, plus motion graphics, illustration, icon design, and photography.