Microsoft Paint Creator Updates

Date
2022-2023
Role
Product design, Interaction design, Visual design
Description
Transforming Paint into a creator-focused app leading to a 57% increase in active users.
Introduction
Team
For the major creator updates my role was UX designer for Paint features. I synced weekly with a Principal designer for inbox apps to review progress on Paint work streams, and shared work in design crits with colleagues on our design team. I also worked directly with partners in PM and Dev, syncing on implementation and planning throughout the week. Work featured in this case study reflects my contributions as a designer on these features.
Context
Paint is a widely used digital art and image editing app appreciated by Windows users for its simple interface and approachable creative tools. Our aim was to enhance the creative capabilities of Paint, making digital art and advanced image editing more accessible and efficient for users of all skill levels.
History
Paint is 40 years old and has a lot of goodwill. It has a well-defined perception as an approachable basic digital art app. However, it also has a reputation as too basic/limited for serious digital art.

Windows 1

Windows 3

Windows 95

Windows 98

Windows XP

Windows Vista

Windows 7

Windows 11
Goals & Objectives

Shift Perceptions
Improve the perception of Paint to be seen as a more capable digital creation tool.
Maintain appeal
Maintain Paint’s core appeal as an approachable, un-intimidating digital art experience that anyone can pick up without major existing knowledge.
Windows as a creative platform
Support efforts for Windows 11 as a creative platform. Over time, make competitive gains over macOS.
Target Audience: Hobbyist creators
We defined our target audience for these updates as hobbyist creators: users who perform more general creative tasks in Paint. We knew from research that a significant number of users did activities like painting, illustration, and sketching in Paint.
Platform
Inbox apps
Windows 11
As a first-party app we strived to be a good example of native Windows applications. Windows 11 supports a range of device types, with pen and touch as well as a desktop experience.

Shipped experience
Cocreator is an experience that allows users to create visually at a high level without an advanced skillset within Paint’s approachable experience.
Above: Screen recording of the creator updates in the current Paint experience
Research & Discovery
Existing user research
Use cases survey
We had breakdowns of the primary use cases of Paint users, mainly interstitial users, productivity users, and creative users.
Paint 3D postmortem
Paint 3D was a successor to Paint that saw poor adoption. In our study, the key reason was that it was too large a departure from Paint.
Competitive analysis
Competitive analysis was a huge boon for understanding considerations specific to art and creative apps, patterns, and how different apps had attempted to manage common constraints. Overall, I reviewed a selection of over 20 digital art apps across Windows, iOS, and Android.

Major Patterns
Most digital art/painting apps can be roughly broken down into two categories. Those that lean on patterns from Adobe Photoshop, and those that are closer to Procreate. Those with the Photoshop model tend to focus on customization and modularity as a key part of artist workflow. Those with the Procreate model tend to focus on painting as the core artist workflow and supporting that as a top priority with more advanced tooling hidden.
Above: An animated graphic comparing the influence of Procreate and Photoshop patterns
Opinionated simplicity
Modern apps focus on the most-used tools to limit what they surface to users. The interfaces are largely contextual in what they show. A digital painting flow is the priority, and they limit the toolbar to a handful of core tools.
Procreate

Art Studio Pro

Infinite Painter

Above: Toolbar layouts from Procreate, Art Studio Pro, and Infinite Painter
Layout patterns
Modern apps mitigate or contain elements that block or limit the canvas surface area. Many trade-offs are made in app design to keep the user in the flow.
I came to refer to this pattern internally as a windmill-style layout. One interesting aspect is that while similar layouts are used outside of digital art apps, there is an additional constraint that the content cannot reflow in the same way, so we needed to be more rigid as far as the wider aspect ratios commonly used for digital art. Maximizing the active canvas became a consistent design consideration.
Research pillars
User testing
Typically run in conjunction with our user research team, or run by design using UserTesting.com.
Feedback + Telemetry
We had a wealth of user feedback and, later in development, telemetry that we could leverage.
Competitive analysis
A great resource for grounding research and understanding dynamics of less testable scenarios.
Research & Discovery
Exploration
Blue-sky explorations
A large part of my process involved doing blue-sky explorations of Paint as a more capable creative app. I would explore scenarios like modernized layout, improvements to shapes, color, transform tools, and text.

Research & Discovery
Features
Creator opportunities
Within our purview, we defined a few areas where we could build features with creative-focused value: Layers, Brushes, and Zoom.

Layer updates
Above: Video showing stylized layer experience
Context
Layers were one of the most-requested features, seen as a game-changer for expanding Paint’s creative capabilities. They create a clear delineation between Paint’s historical simplicity and its future potential as a full-fledged creative tool.
Layer Visual Hierarchy
Above: An animated graphic highlighting compact layer panel implementation
We deliberated between a traditional list view and a more visual layer tile presentation. I advocated for using layer tiles because thumbnails naturally convey important visual information that might be lost with just text, especially when names are generic or overlapping.
Scope challenges
Our initial vision for layers included advanced functionalities (clipping masks, groups, blend modes, vector layers, opacity settings, locking mechanisms, and naming). However, due to a major rescoping and time constraints for our September deadline, the feature shipped without non-destructive saving.

Above: Proposed design for layer options control in Paint
Fast-follow update
After launch, we discovered that introducing transparency affected existing workflows. In response, we quickly iterated and released a fast-follow update: the addition of a background layer tile. This tile, present by default, can be hidden or have its color set independently, thereby ensuring the eraser and selection tool behave in line with user expectations. (Note: The implementation anchored the tile to the bottom rather than integrating it directly into the stack as originally designed.)
Above: Invoked background layer options
Brush updates
Brushes were a large area for improvement. User feedback highlighted a specific point of frustration with size selection in the brush tool:
- Limited sizes: Only four fixed pixel sizes were available
- Inaccessible: The brush size control was non-persistent, forcing users to reopen the size selector each time.
Above: Video comparing the old resize experience with the updated experience
New approach
We revamped the brush tool to include:
- A refined slider control Offers a larger range of sizes while giving precision in smaller sizes and wider increments in larger sizes, adapting to the natural sensitivity required at different scales.
- A preview indicator Offers immediate feedback on brush size in the context of the image.

Above: Brush size selection steps
Zoom updates
The existing zoom implementation was limited: only fixed 50% increments were allowed when the user zoomed in and out. The keyboard shortcuts were also very non-standard.
Above: Updated zoom experience in Paint using the new control
Implemented zoom updates include:
- Centering the canvas for more intuitive zooming and panning.
- Expanding the maximum zoom range.
- Introducing a precise combo-box control for exact zoom values, complemented by a flyout menu
- A slider optimized for increased granularity, especially at higher magnification levels.
- A Fit to screen button to quickly return to the full view.
Zoom interactions
Zoom is interesting in that there are several common interaction patterns that can be considered standard. With that, we wanted to offer wide coverage of options.

Above: Range of additional defined interactions for zooming and panning
Conclusion
Results
The Paint creator updates were a good initial step for modernizing Paint as a digital art app/experience. Initial results indicate a profound impact on our goals.

Reception
With the updates out in the real world, we have an opportunity to work with feedback and improve existing functionality. That said, initial feedback is very positive. For instance, with the brush update, engagement metrics such as time spent in the app, brush tool usage, and size changes in particular saw a large uptick. Given the positive signals, we expedited the rollout of the feature from Insiders to a general audience.

Above: Select feedback from users on the new features
Creator updates have been extremely well received overall. Layers received immense positive feedback and renewed user interest in Paint.
Final thoughts
While Paint has a long way to go to become a refined digital art experience, these tracks of work represented some of the biggest updates in Paint’s history, and added some real value within constraints of serving the needs of a large existing user base and a set of very tight technical limitations. With that said, this work is an important step and a new chapter in the story of Paint.


